Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Tribunals of Hermes: Iberia (Ars Magica Fantasy Roleplaying) Review

Tribunals of Hermes: Iberia (Ars Magica Fantasy Roleplaying)
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The book covers a little of the history of the iberian peninsula, rewritten to fit in with the 'mythic' flavour of Ars Magica. There is also a section giving examples covenants, one of which are some urban magi residing in medieval Barcelona.
Themes treated in the book include conflict between the pro-christian and pro-islamic mages, with collusions within islamic lands between the hermetic magi and sufi mystics.
A problem with this guide, i felt, was too much of a heavy influence on demons. It also could of benefitted from at least a token attempt at rules for islamic magicians.
Iberia is so fantastic a setting for an Ars Magica campaign, if you're running one it's still worth it, though i would recommend doing your own research. The Kabbalah book in the series would also be useful. Not as good as it could be.

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Trapped between harsh mountains and turbulent seas, theHermetic Tribunal of Iberia is fated, nay, condemned toisolation. Here on the penninsula of future Spain, the order of Hermeshas established itself amongst a resolute people who struggle againsttheir imprisonment and against savage invaders who seek to conquerwhat little they have. Even Iberia's magi contribute to her wars,fighting amongst themselves for magic, territory, and revenge. Here,in this bleak, war-torn land, you may find your destiny or yourdoom.Tribunals of Hermes: Iberia provides extensive backgroundinto both the mundane and magical realms of Mythic Europe's Spanishpenninsula. Not only do you get everything you need to tell storieshere, but you may choose from several fully developed covenants, ormay create your own home on this desperate, forlorn coast.

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Game 2 (Sluggers) Review

Game 2 (Sluggers)
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When Ruby Payne and her older brother Griffith stand on the deck of the steamer Meriwether Lewis and take a look at Uncle Owen's letter, they know danger lies ahead. His tattered note warns "Beware the Chancellor," and Griffith sees what appears to be blood stains. They fear for Uncle Owen's safety after reading even worse news about the Chancellor: "He mustn't learn of the baseball."
Ruby and Griffith know about the legend of the Chancellor, a wealthy and powerful man who supposedly possesses evil powers. They also remember the earlier warning they received from their Uncle Owen on the night of their father's funeral: "Be together, Always. Great danger lies ahead, an unspeakable kind. Things will speak to you in different ways. And, you mustn't tell a soul."
In Louisville, Ruby, Griffith and Graham learn some history, geography and a little more about the game of baseball. They find out why Louisville is called the River City and how Kentucky came to be known as the Bluegrass State. They meet J. F. Hellerich, creator of the Louisville Slugger baseball bat. Yet puzzling things occur to Ruby when she visits Churchill Downs, home of the Kentucky Derby.
To understand the strange happenings, Ruby records in a journal what she sees, hears and thinks. After reading it, Ruby and her brothers begin to understand more about the power --- and the danger --- of the magic baseball. When Ruby, Griffith and Graham band together and hold the baseball, strange and wonderful things happen on the baseball field. The ghosts of graceful and mighty thoroughbred horses graze among the players, unseen by the cheering crowd. Only Ruby, Griffith, Graham and the Travelin' Nine are aware of the horses' presence --- and witness their power.
In Louisville, Ruby also gets to know more about the Travelin' Nine players, especially the silent Scribe, who is "the largest human being Ruby had ever seen." And Griffith understands, even more than his mother, about the danger and risks facing their family, especially to Graham.
The lovely illustrations, the convenient and easy-to-understand definitions about historic baseball terms and the intriguing storyline complement this enjoyable sequel. Even if your favorite team didn't make it to the World Series this year, Game 2 of the Barnstormers series will give baseball lovers of all ages something to cheer about.
--- Reviewed by Donna Volkenannt

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Day of the Scarab: Book Three of The Oracle Prophecies Review

Day of the Scarab: Book Three of The Oracle Prophecies
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I usually like Catherine Fisher's writing and stories, but I must say that for me "Day of the Scarab" was only mediocre. While the story was interesting enough, the characterization good, there were too many pages used to carry the storyline forwards. I think 50 or more could have been pared down with no harm.
The other thing I thought didn't work in this book was the choppy editing. It's one thing to flip from location and character from one chapter to the next. Another to do it multiple times within the same chapter... chapter after chapter.
For those who read the first two books, you'll probably want to track it down anyways to see what happens. Whether Seth and Mirany get together and what happens with The Jackal and Argelin.
Overall I thought the series was entertaining. The world building excellent.
Better than average.
Pam T~
mom and reviewer, BooksForKids-reviews

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Home of the Brave (Sluggers) Review

Home of the Brave (Sluggers)
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I am a 3rd grade teacher and this book is highly loved by my students. This is the 6th book in the Sluggers series. It lets u know all about the magic baseball that the Payne children have. So many questions we had from the previous 5 books were answered in this book. My favorite character in the story was Ruby because Ruby was a very intelligent girl. She wrote down a lot of fact that helped solve mysteries. She also was brave and loved her family. We liked this book because it was an entire series of books that made my students want to read. There were so many cliffhangers in the books that we had to read all 6 of them last year!
You should read this book because it is amazing how the author puts what is in history into the book and makes you want to read more and more. We were so sad when the series was over. We think this series should be turned into movies! They'd be blockbuster hits for sure!!
All ages of people would love this book. From 8 year olds up to 80 year olds!

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After the rousing success in New Orleans, the Paynes face yet another crushing defeat when the Chancellor's thugs finally steal the baseball—and kill their uncle in the process. Faced with a second funeral in as many months, Griffith, Ruby, and Graham are determined to beat the Chancellor at his own game and save their family as well as the game of baseball. Pulling into their hometown of Baltimore, the Paynes are reunited with a familiar face, and the Travelin' Nine are tested on the field once again. Can they win without the help of their baseball? Prepare for fireworks in this final inning to the grand slam series, Sluggers!

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Water, Water Everywhere (Sluggers) Review

Water, Water Everywhere (Sluggers)
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The Travelin' Nine have just beat the Chicago Nine and things are heating up more than ever as we've reached the fourth book in The Sluggers! Series, Water, Water Everywhere (Sluggers).
The year is 1899 and the Travelin' Nine continue to barnstorm their way across the good ole' U.S. of A., trying to raise money to pay off the Payne family's big-league debt. The book starts off strong as we learn about Ruby's mysterious disappearance and the team must come together to determine the future of the team.
In this installment, the Travelin' Nine are set to take on the Minneapolis Millers, but as they prepare for battle, they realize the chancellor has stacked the odds against them. They'll now face a team of professional ballists, the Minneapolis Lakers. As the Lakers lay out the terms, Ruby, Graham, and Griffith learn they're not permitted in the dugout. After all, if they're separated from the adults, the chancellor has a better chance of getting the magic baseball and whatever else he wants.
In Water, Water Everywhere, not only does the action heat up on the field, but it heats up off the field as Ruby, Graham, and Griffith roam the stadium, trying to avoid the chancellor's men. They spot their bald eagle, and have an encounter with the man from the trolley and the park. He says he's here to help them, but how do they know if they can trust him? The old man gives some sage advice, "One who is with you is not with you at all."
As Graham makes a heartfelt birthday wish, he gets exactly what he asks for. But questions still remain: Was it real? Can it possibly be true? Or is it all just a dream?
And if you don't think that's enough, we're left hanging as an intruder storms the Travelin' Nine's train at the end of the book. Will the chancellor's men finally get what they want, or does another adventure await?
Water, Water Everywhere is a suspense-filled, non-stop adventure. This is by far, my favorite book in the series, yet. The first three books have set the story up so well, that Water, Water Everywhere is full of drama. You're so drawn to the characters by this book, that you can't wait to find out what's going to happen next, and just when you think you're about to find out the truth, you're pulled in again to another adventure. Superb writing weaves you from one mystery to the next and all I have to say is...Bring on Sluggers! 5!!!


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Chasing Pharaohs I: The Rise of the Maahes Review

Chasing Pharaohs I: The Rise of the Maahes
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Thoroughly researched, artfully and sometimes even poetically told, breathtakingly exciting - this is novel writing as it was always supposed to be. If you like your stories rich and deep, full of ancient history and spiritual resonance, th...en this is for you. It is a must read book for anyone who is looking for a more substantial kind of storytelling. Here at last is a more lasting voice for this ephemeral generation of throwaway, airport novels. I can't wait for the next two books in what I strongly suspect will be a widely appreciated trilogy that will defy the sands of time - even the sands of ancient Egypt.
Dr Mark Stibbe, best selling and award winning author

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"Ancient Egypt during the eighteenth dynasty is ruled by the house of Thutmose. It is a time of uncertainty as the death of the first King stirs a group of Noubadian and Uronarti tribesmen in the south. Their leader, the Dark Rebel, assembles a faction to exploit the shift in power, but the uncompromising protection of the Pharaoh fills the advancing rebels with an overpowering rage that rouses the demons of the god Ienpw. Thutmose II, a fragile and suspicious individual, endeavors to keep his throne by exchanging the guards of his inner sanctum. A Semnan bowman from the black kingdoms, a scribe and interpreter of dreams from Yisra el, and the stealthy commander Shoshenq, the King s permanent shadow, comprise an enigmatic threesome. They scrutinize all breaches to the palace and its surrounding precincts and unleash a force of inestimable strength to the peaceful land of Kemet.Can the sly commander rid himself of such a powerful adversary whose claim to the throne would shake an entire dynasty? The Rise of the Maahes begins the first book in the Chasing Pharaohs series. It is a vivid story of faithfulness, forgiveness, humility, and love. "

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Septimus Heap: The Magykal Papers Review

Septimus Heap: The Magykal Papers
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The Magykal Papers is a charming compendium of "published" (Pamplets, restaurant reviews, etc) and private papers (journal entries, etc) which, together, help to increase our understanding of delightful world created by Angie Sage. The "papers" are loosely collected into chapters corresponding to different regions of the Castle, such as the Palace and the Wizard Tower.
Some Pros Include:
1. Ms. Sage's trademark gentle humor is present thoughout most of the book. I particulary enjoyed the tour pamplets by Silas Heap.
2. The book begins with a bit of the history of the Castle. Just how did the Castle come to have a Queen? You learn that here
3. Fabulous illustrations. I enjoyed seeing how mark Zug envisions the Heaps and the Wizards, especially Alther Metha.
4. While there is limited new material, the sections tend to add tremendously to the overall depth of the world being created by Ms Sage. For example, you gain empathy for Sarah Heap and difficult it must be for her to have been separated from her sons.
Cons:
1. A note of caution - this is NOT a stand-alone book. Appreciation of it requires that you read the other books in the series first.
2. Some of the material was rather redundant, others simply didn't add much backstory. For example, for this book to make any sense you will have to read Magyk. Well, in that book you cover the rules for the Message Rat Service, so it is redundant to repeat it here. The journal entries don't seem to add much backstory.
Overall, this was a pleasant, quick read. I am looking forward to the next installation of the series, Syren.

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Enter the world of Septimus Heap with this collection of previously unpublished papers. This rich compendium includes: The private journals of Septimus, Jenna, and Marcia Overstrand. The best-and worst-places to eat as described in The Egg-on-Toast Restaurant Guide. Sirius Weazal's Speedy Guides to the Palace, the Wizard Tower, and Wizard Way. Excerpts from the Pigeon Post Biography series and the Heaps of History series. Alther Mella's Guide to Being Dead: Ten Handy Rules for New Ghosts. Beautiful maps, quirky flyers, funny letters, and much more!

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Dungeon Crawl Review

Dungeon Crawl
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I haven't even finished the book, yet, but wanted to say how much I am thoroughly enjoying it.
Mason paints a great picture with his words. I definitely want to know more about the characters!
Fun, indeed!
I'm just bummed that the cover art didn't download to my iPhone. It rocks!

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A treasure imaginable only in dreams...Within an ancient tomb beneath the snow-covered remains of a fallen empire.The dying wizard on a final quest.The skeletal warrior with a will for vengeance.The young boy has one chance to save his family.The retired mercenary hears one last call to adventure.Feline sisters, more human than cat, with a taste for discovery.The jester holds the stolen map.All unite to brave terror and death in a DUNGEON CRAWL.

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Prince of Lies (Forgotten Realms: The Avatar Series, Book 4) Review

Prince of Lies (Forgotten Realms: The Avatar Series, Book 4)
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James Lowder, the editor for Richard Awlinsons "The Avatar Trilogy", returns to the realms with his best outing (or so I think). The twisted story of Cyric, the man who would be a god continues. The Sewer rat made bad, continues to vie for power amidst the Fearunian Pantheon; but his schemes don't go unchecked. Mystra, Lady of Magic, and his old mortal friend fights him at every turn. Mr. Lowder does a marvelous job with the characters, especially Rhinda, the lowly scribe, and both of the major deities (Cyric and Mystra). I recommend this book whole heartedly. However, the characters in this book are dependant, to a degree I fear, on the foreknowledge gained in reading the Avater Series. I recommend you start there. But get them done so you can read this one!

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An all-new version of one of the key titles in the entire Forgotten Realms novel line.This title is the fourth in a series of recovers of the popular Avatar series. At the time of its original release, this series presented key events that impacted the entire Forgotten Realms world, and the effects of those events are still felt in current novels. This re-released series features a cohesive cover design and all-new art.Revenge of a GodThe Time of Troubles is at an end, and the gods have been restored to their rightful places.The soul of Kelemvor Lyonsbane, former lover of the goddess of magic, remains hidden from the mad god Cyric.The will of one such as Cyric, when bent on revenge, is not so easily thwarted.

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The Barbed Coil Review

The Barbed Coil
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I enjoyed this book quite a bit. It kept me interested and going. It explored a new form of magic. I had as of yet to see drawing as an active form of magic. We have read books were drawing was used for binding or warding or gaurding, but to see it used to manipulate and controll in real time was refreshing.
The story is your basic high fantasy with the cross world twist. (Someday I would love to read that cross over where the characters actually want to get back) Where a wall flower with a disability moves to a magical realm where she is powerful beautiful and everything else. Complete with her knight in shining armour or in this case black leather. As a result you know the ending and are not expecting any great earth shattering revalations about looking at our society.
The story was good and i would recommend it to anyone. But it is predictable with basic fantasy characters and a very distinct sense of black and white. So kick back sip hot cocoa pet you cat and read this book. If you want to look at our world differently then find another writer who will paint interesting perspecitives.

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Great Balls of Fire (Sluggers #3) Review

Great Balls of Fire (Sluggers #3)
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Every pitcher who's ever hurled one over the plate has wished they were firing a missile--or better yet, a fireball. In Great Balls of Fire (Sluggers), the third book in the Sluggers series, the pitcher of the Travelin' Nine is doing just that, but why?
There are many questions that need answers as The Travelin' Nine are still barnstorming their way across the good ol' U. S. of A. to help pay off a substantial debt incurred by Uncle Owen. This time, the team heads to Chicago with a 1-1 record.
In Sluggers! 2, the team managed to spit out a win as the kids began to learn that the baseball their Uncle Owen had given to them on the night of their father's funeral was magical. Doc and Woody came through with timely fielding, Crazy Feet and Tales smacked clutch hits, and champion horses provided that extra kick, helping the barnstormers to their come-from-behind victory.
In this installment,Griffith is convinced more than ever that Uncle Owen owes money to the Chancellor and has a run-in with one of his men on the train, who states that the Chancellor "wants what you have."
Ruby also has an encounter with a mysterious stranger, and even though she doesn't know why, she knows that he will change the Travelin' Nine.
And Graham launches a towering shot out of the park when he thinks no one is looking. Unfortunately, the wrong eyes may have seen what the youngest Payne can do with a baseball.
As the Travelin' Nine take the field, the kids know it's time for all of them to place their hands on the magic ball. Their fears and worries continue to grow, wondering who's watching. But because of the baseball, this time, strange things begin to happen on the field that reference the Great Chicago Fire. Even a gigantic cow appears on the field--could they use it to their advantage?
The mystery deepens at the end of the book when Griffith has an encounter with the Chancellor who confirms that he wants something and also has something Griffith wants. What could they possibly be?
Bildner and Long have done it again with another mysterious, fun, and action-packed book! Out of the first three books of the series, this is my favorite because, as answers begin to unfold, the action reaches an escalated level. My heart was pounding as Griffith came face to face with the Chancellor and I'm dying to find out what the Chancellor has that Griffith wants. I thought the references to the Great Chicago Fire were phenomenal along with the old baseball lingo that continues to inform us in the margins.

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Where there's smoke... The year is 1899 and the Travelin' Nine are barnstorming their way across the good ol' U. S. of A., trying to raise money to pay off the Payne family's big-league debt. Pulling into Chicago, Griffith has a run-in with an enormous thug and is more convinced than ever that the nefarious robber baron called "The Chancellor" knows about their magic baseball. Ruby also has an encounter with a mysterious stranger, and even though she doesn't know why, she knows that he will change the Travelin' Nine. And Graham launches a towering shot out of the park when he thinks no one is looking. Unfortunately, the wrong eyes may have seen what the youngest Payne can do with a baseball. Chicago is a hot town, so the Paynes better keep their cool. The Travelin' Nine still have more money to make! #1 New York Times bestseller Loren Long and Texas Bluebonnet winner Phil Bildner create a memorable modern-day parable where three siblings embark on the adventure of a lifetime and discover the strength in family, the power of faith, and the true magic of baseball. New York Times bestselling series!

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Beyond Corista (Shadowside Trilogy, The) Review

Beyond Corista (Shadowside Trilogy, The)
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Oriannon and her friends barely managed to escape the danger on Corista and are now headed to a way station. Oriannon's mentor, Jesmet, has given her a mission: warn the different way stations that the Troikans are coming. Her friends aren't as supportive as she'd like, and soon Oriannon wonders if the threat is real.
This story stands alone fine apart from the trilogy. In fact, it might be better if you haven't read the first two. Elmer creates a fascinating space world of way stations and different races. This book didn't take place on Corista at all, though. The story seemed to end too soon. As the third book in a trilogy, I wanted a bit more closure, especially as to what was happening on Corista. Margus is my favorite character and I wanted to see more of him. Oriannon struggles to do the right thing and learns some good lessons about forgiveness and obedience in the face of opposition. This was a fun trilogy that I recommend to teens who love science fiction.


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Septimus Heap, Book Three: Physik Review

Septimus Heap, Book Three: Physik
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I've waited so long for Book 3 that you would think I was in the 9 to 12 age group - but I am not. I am a grandma. I've read all three books because I like to keep up with my grandchildren's reading - AND because Angie Sage is an excellent author. These are fairy tale books in the true sense of enjoyment. It is not a Harry Potter - which I thoroughly enjoyed - but it is a curl up on a windy, rainy day and get lost in another realm book. They are excellent for your children and fun for yourselves. I'd advise this as a wonderful birthday gift or a "surprize!!!" on a vacation gift. You should buy, read and enjoy.

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Septimus Heap, Book Four: Queste Review

Septimus Heap, Book Four: Queste
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I'm a big fan of the Septimus Heap books, and loved the 3 previous titles, Magyk, Flyte, and Physik (and gave them all 5 stars). These are all great books for kids - excellent action packed fantasy that is thrilling without being nightmare inducing. My son (2nd grader) devoured them all enthusiastically and his mother and I did as well. These might be well pitched for young readers but they are a great read for adults as well. The world of Septimus is a Tolkein-like medieval tech place brimming with mythical creatures and colorful monsters and lots of compelling magyk. The stories are classic good versus evil with stunning pace. The protagonists are awesome recognizable kids imbued with fabulous developing powers which never overshadow the fact that what drives them is their sense of friendship and human decency.
With Queste, the 4th in the series, Angie Sage has served up a continuation of the narrative, and takes Septimus, Jenna, and Beetle to some fabulous new places (The House of Foryx is just a flat out cool creation), but she deviates markedly from the pacing and drive of the previous titles. The first three books set up the central conflict immediately and then rush headlong into action. They burn brightly and then finish up with plenty of pages to go to allow a leisurely denouement. This one plods along without any passion or fire for more than 300 pages before the action gets going. We visit all the major characters and are treated to lots of Septimus world color, but the central crisis is centuries in the past and there is no life-or-death urgency at all until the drama of the "Gathering" kicks the plot into high gear - well after the middle of the book. Then the plot moves at headlong fashion (some really great situations and action with the Queste and more cool weirdness in the Sep world - lots of danger and suspense) until the very end of the book where it ends surprisingly abruptly. The crisis ends on literally the last page. There's a tiny bit of wrap up in the form of the usual character vignettes - but we are deprived of any narrative about our characters recover from their ordeal. We don't even get to know how they get home. I imagine Ms. Sage is saving that little complication for the start of book 5 - but I miss the healing run out at the end which I enjoyed with the previous 3 titles.
Look - if you've read the first 3 and love the Septimus series you are going to read this - if for no other reason than you'll need it before reading the 5th book when it comes out. If you stick with it you'll have a good time. However, I imagine a lot of kids will bail out before things get cooking after page 300. I wish Ms. Sage had kept with the previous pattern of action up front. I'll update this when my 2nd grader reads it. It will be interesting to get his perspective on this issue.
I have more issues with Queste than just the pacing. Tertius Fume is a colorful character - and a cool new addition to the roster of Septimus world folk. As a villain and prime plot mover, however, he is problematic. His motivation is a mystery - and is never revealed in this book. His mode of agency is bit questionable as well. I don't want to have spoilers in this review, but the titular plot element here requires a degree of magical authority on Fume's part that is not established in the narrative anywhere. I'll grant that the previous villains were fairly undeveloped characters too - but at least their motives and goals were clear (DomDaniel wanted the Castle and the Tower; Simon wanted to be Extraordinary Wizard; Queen Etheldredda wanted immortality and eternal rule). What does Fume want? Where is the evil plan? Merrin Meredith's tangential role is far more believable - and his adolescent rage is extremely realistic (and familiar to anyone who knows young teens). Too bad he didn't get to do much more than binge on candy and get the ball rolling.
I also have to complain about a couple of thug-like bouncers who show up at the climactic scenes and have a keystone-cop-like aspect. I feel they are out of place and detract from what should be a magical mysterious situation fraught with rather more transcendental perils than these bruisers.
I know I've said some harsh things - but I'll be the first to admit that I raced through this and couldn't put it down for the last 100 pages. I love the Septimus Heap series and I enjoyed this whole book - including languorous first half. I missed the action early on but I was really happy just to be back in Septimus' cool cool world. The last half was (mostly) Sage in fine form. I'd call it 3.5 stars overall. I'm looking forward to book 5 - I'm quite confident in Angie Sage and will bet there's lots of life left in this series.

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The Forgotten Scribes Review

The Forgotten Scribes
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Entertaining read! The story takes place in the future, but reads like it's the past. There's quite a twist at the end, leaving it wide open for another book. Hopefully there will be one. Karen

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Wheaton Tools PL200 Stair Wizard Review

Wheaton Tools PL200 Stair Wizard
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Having installed stair treads without the stair wizard I know how helpful this tool can be,it is simple to use and very accurate,no longer do you need an extra tread in case you butch one.My only problem would be that our first one had to be retured because it cracked. Overall great tool!

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The Stair Wizard is the finest stair tread and riser gauge available anywhere that will allow you to install wall-to-wall type treads in half time of traditional methods. The Stair Wizard works by creating an exact template of each tread (or riser), including length, end angles and depth Simply scribe the tread bank along the template outline, or use the Stair Wizard itself as a cutting guide. It automatically allows for and desired tread overhang, and will accommodate stairs up to 14-inches deep and 53-inches wide. Extensions are available. Complete with case.For all types of treads-hardwood, rubber, vinyl, etc.Creates a complete template of each tread and riser then guides you to aPerfect cut--reduces installation time by 40-50%A beautiful easy to use tool. hand crafted out of northern hard maple.Folds up for compact storage, comes with a rugged case.

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